Finger Pull - Rules

  1. START: Two players sit facing each other, one player with the right leg bent and the second player with both feet braced against the shin of the first player’s bent leg. The first player, leaning slightly backward, braces his right elbow against his bent right thigh and places his hand on the opponent’s left knee. The second player braces his left hand on the first player’s left shoulder and the two players lock their middle fingers.
  2. MOVEMENT: On signal, competitors pull slowly and steadily, no jerking, re-gripping or twisting motion allowed. The object is for the second player to pull the first player’s arm out slightly or to cause the first player to straighten his finger or otherwise signal giving up. Wrist must be in a defensive position and the back of the hand must be facing downward. Knees must remain together in the offensive position.
  3. ATTEMPTS: The competition consists of a best of three “pulls”. The first “pull” as described above, the second “pull” with positions reversed. If a third “pull” is necessary, the flip of a coin allows the winner to select his position, offensive or defensive.
  4. SCORING: The winner of a “pull” is declared if the defensive player’s hand is straightened or he in some way signifies giving up. If the offensive player is unable to straighten the defensive player’s arm in 15 seconds, the defensive player is declared the winner. A player may be disqualified from competition if in the judge’s opinion he twists or jerks the opponent’s hand in such a way to present a danger or injury.
  5. COMPETITION FORMAT: Double elimination format. Initial pairs determined by draw.

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